The characters and main story are reminiscent of Life is Strange. The combat is Alan Wake without the gun alongside stealth sections which could fit into almost any game with ease. The many aspects of gameplay which make up Gylt all feel ripped from different titles. By not clarifying just why exactly the nightmare is punishing Sally and Emily, making them dwell in their unhappiness and (again, not wishing to spoil the ending) giving them a conclusion which answers few, if none of the questions players may have, Gylt is robbed of any emotional impact it was trying to provoke. Not to spoil anything, but this is not the case, and the game itself is all the weaker for it. The player would think, then, Sally's titular guilt stems from the revelation she was one of Emily's bullies as well. The game takes place almost entirely inside the girls' school and the surrounding area, and thousands of messages which are persistently reiterating their bullies' thoughts are scrawled on walls and depicted in pictures on blackboards and even acted-out, constantly, by clothing store mannequins which appear throughout the world. Bullies chased Sally into this world, and bullies sent Emily there as well, and Sally feels guilty about it. To recap: Gylt sees Sally putting out fires while shining the light on both her and Emily's problems. Most enemies can be both stunned and destroyed with the flashlight, and the ones that can't still are thankfully able to be easily frozen. Occasionally problems will arise which require Sally to shine her flashlight at things like solar panels and gigantic eyeballs attached to amorphous blobs, and later on her extinguisher can be used to not only put out fires but also to freeze steam vents and puddles of water. You can avoid being detected by creatures, you can build strategies to distract them, through sound or visual lures or by attracting them.These combat sections are interspersed with rudimentary puzzles, such as BioShock-like hacking mini-games and one-item-at-a-time inventory puzzles usually amounting to the player carrying something across a room and placing it in a nearby location.Decide to either face the creatures or hide from them, in the same way you’d face or hide your fears.Get to understand the world surrounding and discover the mystery behind Emily’s disappearance.After being chased by a group of bullies, Sally is dragged into a twisted version of her town where her fears and worse memories are presented in a wicked and very real way. Her life is not easy, and it has become even worse since her little cousin Emily disappeared. The story:Live the story of Sally, a little girl living in Bethelwood. The game:GYLT is a narrative adventure game with puzzles, stealth and action, set in a fictional old mining town in the state of Maine. Hide from terrible creatures or confront them as you find your way through the challenges of this wicked world. Set in a creepy and melancholic world, GYLT is an eerie story mixing fantasy and reality in a surrealist place where your nightmares become reality. About This Game Shape your fears… Fear the shapes.
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